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DOWNTOWN JAUNT • FLOOD & GRANDE MOUNTAIN SLUGFEST • OLD MINE
ROAD "CITY SLICKER VALLEY" • HAMEL ASSAULT
• THE RAFT RIDE HOME
• HEY, WHAT WERE YOU THINKING?
Downtown Jaunt - first leg- 19km
Description: Approx. 6km of pavement, the rest is trail
with 3.5km of gravel road. Net elevation loss -500ft. Rolling hills with
flat sections, several creek crossings and one significant downhill. This
is the 2nd easiest relay section, some say it is the easiest.
Directions: The course will start in downtown Grande Cache
(North Parking lot for the run). The race start will be led by police escort
from Shand Ave. to Hoppe Ave. and along HWY 40 north to the Old Mine Road
(a.k.a. the Grande Cache Land Fill Entrance) and double back up the hill
on the trail paralleling HWY 40 on the North side. The course will continue
past the Grande Cache Saddle Club and veer left at the first cut line. This
is where the race will officially start (at 5km mark). The trail will lead
around the golf course, down to the car graveyard and follow the old Grande
Cache Highway (along the trail on the north side of highway 40 to the horse
barns, then cross the highway to the south side and pick up the descending
trail that follows the lake shore and comes out at Grande Cache lake boat
launch. Follow the gravel road passing the Grande Cache Lake Co-op and turn
east (i.e. at the bend in the road left, stay straight heading east) on the
quad trail approximately 200m before intersecting HWY 40. The trail from
here is quad trail and loops out near the highway then goes back into the
woods. Keep your head up for the Peavine Lake trail 400m later (every one
always misses this) veering to the right (not the one with the fire pit that
leads down to Peavine lake, the next one about 50m further on the main trail).
Follow the winding quad trail fist down and then up to the top of the ridge
and turn right to go out onto the ridge (spectacular view of Peavine Lake
and the mountains of Wilmore Wilderness Park). After 50m on the ridge turn
left on the small trail descending off the ridge. Pick up the main trail
and turn right. After 150m cross Washy Creek and skirt the north end of the
CN rail yard passing through a deep mud bog (watch the rocks) which enters
the first full aid station and relay exchange zone.
Flood & Grande Mountain
Slugfest- second leg - 27km
Description: Approx.1km of pavement, the rest is dirt trail,
with rocky sections, mossy/swampy in places, and approximately 6km of hard
packed dirt “road.” Net elevation gain-500ft, but total elevation change
is well over 6000ft. This section is characterized by long sustained climbing,
with steep scramble sections and about 3km of very rough terrain with two
creek crossings. The trail from Flood Mt. to Grande Mountain is the roughest
section of trail in the Death Race, with treacherous footingand many drop-offs.
The power line down the front of Grande leading back into town will be the
most dangerous section in the Death Race because of the extreme nature of
the terrain while running - steep rocky drop offs and unstable footing.
This is the most technical section and is rated second hardest leg of the
Death Race (although many rate this leg as the hardest of all).
Directions: From the 1st full aid station, racers will exit
the rail yard and cross the highway (about 150m west of the train bridge)
and proceed up the Flood Mountain Trail to the summit. As you approach the
summit, keep a sharp lookout for flagging tape that denotes the steep but
direct assent to the peak (we marshal this point on race day). Loop around
the survey poll and follow the quad trail west from the summit around the
back side of Flood Mt. and gain the Flood to Grande Trail survey line. This
is a rough and steep section crossing Washy Creek and traverses the high
country from Flood Mountain to Grande Mountain (crossing Carconte Creek).
At the intersection of the survey line trail and the Grande Cache Radio Tower
road there will be an emergency aid station available to runners. Racers
will proceed to the summit of Grande Mountain and down the front power line
back into town (to the respective start/finish area) along the trail beside
HWY 40, turning on Shand Ave. and taking the first left into the Grande Cache
downtown square. This will be the 2nd full aid station, and the 2nd relay
exchange zone.
Old Mine Rd. "City Slicker
Valley" - third leg - 22km
Description: 5km of pavement, the rest is dirt road with
several creek crossings (one creek runs right down the trail as you descend
the first part of the Mine Rd., making for very slippery and rocky terrain
for 30m. Further along you will come to the "Creek Trail," which is exactly
that, the creek runs down the trail (the flow is against you, of course) stops
momentarily as you ascend a small rise and then you pass through the lowest
point in the race, hitting the very bottom of the Smoky River valley floor,
with the corresponding knee deep water for 25m. If it’s a wet summer it's
worse. If it's dry it's better (although wet feet are practically unavoidable).
Net elevation loss of about 1000ft. This section is the fastest and easiest
section of the race and one of the most beautiful, offering stunning views
of the Smoky River valley.
Directions: From the 2nd full aid station racers return
to Shand Ave. via the Pine Plaza parking lot and follow the back alley between
the hospital and residential houses to the Legion toboggan hill - then proceed
down the toboggan hill and across HWY 40 to the Old Mine Road (which is
also the entrance to the Town landfill site. As you enter the Old Mine Road
head straight past two roads on your left and proceed up, up the steep hill
past "Raven’s Haven" and crest the incline some 300m later. From here its
all downhill to the Train Bridge. At the half way point racers will pass
under the train bridge, then pass by a small sawmill (2.5km after the train
bridge) where the dirt road widens (and blackens with coal dust) as it approaches
the mine. Follow this road until the mine site comes into view and proceed
to the Mine Bridge, crossing it onto the highway. From this point racers
will head south on HWY 40 for about 4.5km to the North Hamel Access Trail
(at this intersection will be the third full aid station and relay exchange
zone).
Hamel Assault - fourth
leg - 33km
Description: mostly dirt trail and hard packed/gravel surface.
Net elevation gain is zero, but total elevation change is well over 6500ft
which practically comes all at once. The ascent of Hamel is broken into
two very, very long steady climbs, with one small reprieve as you gain the
shoulder of Hamel at the mid-point. The descent is strewn with boulders
and some deep ruts. Overall, the downhill is not that technical but watch
your ankles as the fall will be on very unforgiving ground (read smash your
melon - also re-read the waiver section about being in remote areas and
not being rescued in time to prevent serious injury or death. At the intersection
of the Hamel and Beaver Dam cross trail turn right, keep your head up or
you'll run right by the turn off. The Beaver Dam cross trail is flat-ish,
and the decent down the Beaver Dam road is gravel (watch for animals and
traffic). This entire leg of the race is fantastically scenic.
Directions: From the third full aid station racers will
ascend the dominant steep and switch-backing trail until a multi-trail intersection
comes into view at a small flat clearing. Take the 2nd trail from your left
hand side directly ahead. Follow this trail as it descends slightly working
its way around the back of the mountain and then up the steep switchbacks
to the forestry lookout tower that will be in clear view as you rise above
tree line. The Trail is marked with death race markers, and flagging tape,
so keep your head up and follow them. At the forestry tower on the summit
of Hamel runners must check-in and then traverse part way out to the spectacular
cliff bluffs at Hells Canyon to retrieve a prayer flag (proof that you have
made the turnaround point) and back to the tower. Racers then head down
the south access road and turn right onto the Beaver Dam/Hamel cross trail,
which takes the short cut to the Beaver Dam Road. At the intersection of
the Beaver Dam Road and the shortcut trail there is an emergency aid station.
Racers will then complete the Ambler Loop (counter clockwise direction)
and descend on the Beaver Dam Road to the highway. At the intersection of
the Beaver Dam Road and HWY 40 will be the 4th and final full aid station
and the 4th relay exchange zone.
The Raft Ride Home - fifth
and final leg - 26km
Description: 3km pavement, 6km gravel road, one raft crossing,
and the rest dirt trail, grass, and single track. Net elevation change of
over 2500ft. For most runners this leg will be completed in darkness, with
much of the trail under a heavy canopy of trees, eye protection is required
for the run if you will be navigating any of this leg at night (read: poke
your eye out). This section is marked exceptionally well, and somewhat comically
with reflective markers, flags and signs. [Running at night - we recommend
you bring a halogen headlamp with brand new alkaline batteries. Flashlights
are okay but not as good. Also, training on this relay portion during the
daylight is highly recommended.]
Passage Through Hell's Gates - The Raft: Each solo racer
and last leg relay competitor will have to cross the Smoky River at the spectacular
Hells Gates and confluence of the Sulphur River. Only by presenting your
Special Death Race Coin (or your team’s special coin) to the ferryman at
Hell’s gates will you be permitted safe passage across. The river crossing
will be the easiest part of your race! Professional raft guides from Wild
Blue Yonder White Water Rafting have volunteered their time to take every
racer safely across the river.
Time Out: Runners are given 10 minutes to make the crossing
from the west bank to the east bank and be ready at the east bank start
line in time to recommence the race. Since every runner is subjected to
this "down time" the 10 minutes is part of your total elapsed time in the
24hour cutoff time. Runners may not recommence the race early if they arrive
at the east bank ahead of the 10-minute deadline, but if you are late (say
you take too much time at the west bank emergency aid station) the clock
will start ticking. No worries - Wild Blue Yonder raft guides will get you
across in plenty of time. The last raft leaves at 6:00 am. All Death Racers
must wear lifejackets, which are provided.
Directions: From the 4th full aid station racers will follow
HWY 40 south to Malcolm Creek (1.6km) and gain the steeply raising trail
on the southwest side of the creek. Follow this tight twisty trail to a larger
well-developed trail that heads south. This trail will exit onto the Sulphur
Gates Road about 1.6km north of the Sulphur Gates Gravel Pit. Racers will
follow the gravel road South to Hells Gate's (Sulphur Gate's) Boat Launch
road which is located on the east side of the road across from the first
parking lot. Now descend down to the river, staying left at the fork. For
the bike and run you will be rafted across the Smoky River (Rafts and lifejackets
provided by Wild Blue Yonder). There will be an emergency aid station (available
to runners) on the west bank of the river. Note: for the snowshoers the river
will be a jumbled mass of ice and snow, and for safety reasons all snowshoers
must remove their snowshoes and clip into the safety line provided -do not
cross the ice flow in training, this is a very dangerous activity. Racers
will then proceed up the east shore of the Smoky River and follow the trail
up to the Sulphur Rim trail. From the Rim trail up the Fireman's Park road,
and onto 104th street. Finish for the Run, from 104th street turn right
onto Hoppe Ave. From Hoppe Ave., enter the Chalet Foods parking lot and
follow the pavement to the finish in the downtown square (North Parking
lot).
Hey! What were you thinking?
Please note that this is an adventure race and the great
distances between aid stations, the remoteness of the territory, and the rough
terrain will require racers to carry an adequate supply of water, food and
safety equipment (see equipment check list). Be prepared for wildlife. The
racers that finish the Death Race under the cutoff times will be well trained
and well prepared. Plan the finish of the race from the very first steps
at the race start. Take more food and water then you think you will need.
This is not a 5km race with aid stations at every kilometer. This is a
wilderness adventure race of epic proportions.
We cannot stress enough that you have a well thought out strategy in place
for making it to the end of this monster. In 2001 we took a racer off of
Grande Mountain for dehydration and then on Hamel Mountain we had to rescue
about 8 people for hypothermia - this is typical mountain weather so prepare
yourself. Here are a couple of my favorite stories from the last few years
that, in retrospect, give me a chuckle. I hope that the people that I'm talking
about can also now laugh at their predicament:
In the Death Run of 2000 at the end of leg three I was stopped
by an athlete, on a relay team, in a world of hurt. The runner had only
brought one small water bottle for a 22km stretch in scorching 36C heat.
Well of course this was less than half the amount needed, and as such the
person was quite delirious from dehydration. I sat back and listened to a
lively and animated lecture over the need for more water stations because
it was too tough going for a 22km stretch without aid stations. When the
lecture was over I asked if they had read the Death Warrant (Waiver) that
they signed. The racer said, “yes, but I though you guys were kidding.” Well
folks, this is the Death Race and we ain’t kidding. Bring water - lots. Bring
food - lots. And train really, really hard. No kidding!
In the Death Run of 2001 a particularly strong athlete was
on course to set a new record and win. These racing elite's are typically
victim of their own humility and so it was with him. Summitting in only
shorts and a tank top a terrible weather front moved in and . . . to make
a long story short . . . as he was bundled up by search and rescue his last
words to his rescuers were, "this race puts the lives of racers in danger."
Which I think is actually an overstatement but the racer certainly didn't
help the situation by not carrying a jacket.
In the Death Run of 2002 two racers saw a bear and ran for
cover. They were paralyzed with fear and didn't want to risk moving. By
the time search and rescue caught up with them the bear had long since moved
on but in their hysteria they still "saw a bear," cleverly disguised as a
shadow. I believe the words, "come on out of the bushes guys, you're embarrassing
yourselves!" had the appropriate calming effect. What was unpleasant was
the argument that ensued where the two racers wanted more time to complete
the race. Sorry guys, racing in the mountains is a very unpredictable business
and we have time cutoffs for a variety of safety and logistical reasons.
You might time out because of weather, you might time out because of an injury,
and you may even time out because of a bear. It may break your heart to
be taken off the course but lets not pull kick and scream over it. Besides
we don't want you to embarrass yourself. Click here to read
the first hand bear account.
It is the "Death Race" but we aren't out to kill anyone. But
be warned this race is very unforgiving to those that are not prepared.
The winner of 2001's Death Ride took me aside at the awards presentation
and said that, "Every race organizer wants to bill their race as the toughest,
and so after a while you read race information with a grain of salt, but
you guys weren't kidding. This is the hardest race I've ever done, and I've
done a few (including, La Ruta, Leadville 100, and I Did a Bike). This is
the first race I've done that truly felt epic." Now I'm not saying that this
is the hardest race out there, it's probably not, but it is one tough race.
Almost everyone that does the race says it was harder then they thought.
Makes me laugh when people ask, "come on, how hard can it be?" - the answer
is Hard! How bad can it be? - Bad! How tough can it be? Tough!
The question really is, "How tough are you?"
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