Canadian
Death Race Course
Description & Directions
1)
Downtown Jaunt - first leg- 19km
Description: Approx. 6km of pavement,
the rest is trail with 3.5km of gravel road.
Net elevation loss -500ft. Rolling
hills with flat sections, several creek
crossings and one
significant downhill. This is the 2nd
easiest relay section; some say it is the easiest.
Directions: The course will
start in downtown Grande Cache. The race start
will be led by police escort from Shand Ave. to Hoppe Ave. and along
HWY 40
north to the Old Mine Road (a.k.a. the Grande Cache Land Fill Entrance)
and
double back up the hill on the trail paralleling HWY 40 on the North
side. The course will continue past the
Grande
Cache Saddle Club and veer left at the first cut line.
This is where the race will officially start
(at 5km mark). The trail will lead
around the golf course, down to the car graveyard and follow the old
Grande
Cache Highway (along the trail on the north side of highway 40 to the
horse
barns, then cross the highway to the south side and pick up the
descending
trail that follows the lake shore and comes out at Grande Cache lake
boat
launch. Follow the gravel road passing the Grande Cache Lake Co-op and
turn
east (i.e. at the left bend in the road stay straight heading east) on
the quad
trail approximately 200m before intersecting HWY 40.
The trail from here is quad trail and loops out near the
highway
then goes back into the woods. Keep
your head up for the Peavine Lake trail 400m later (every one always
misses
this) veering to the right (not the one with the fire pit that leads
down to
Peavine lake, the next one about 50m further on the main trail). Follow the winding quad trail fist down and
then up to the top of the ridge and turn right to go out onto the ridge
(spectacular
view of Peavine Lake and the mountains of Wilmore Wilderness Park). After 50m on the ridge turn left on the
small trail descending off the ridge. Pick
up the main trail and turn right. After 150m cross
Washy Creek
and skirt the north end of the CN rail yard passing through a deep mud
bog
(watch the rocks) which enters the first full aid station and relay
exchange
zone.
2)
Flood &
Grande Mountain Slugfest- second leg -
27km
Description: Approx.1km of pavement,
the rest is dirt trail, with rocky sections, mossy/swampy in places,
and
approximately 6km of hard packed dirt “road.” Net elevation gain-500ft,
but
total elevation change is well over 6000ft. This
section is characterized by long sustained
climbing, with steep
scramble and about 3km of very rough terrain with two creek crossings. The trail from Flood Mt. to Grande Mountain
is the roughest section of trail in the Death Race, with treacherous
footing,
and many drop-offs. The power line down
the front of Grande leading back into town will be the most dangerous
section
in the Death Race because of the extreme nature of the terrain while
running
downhill - steep rocky drop offs and unstable footing.
This is the most technical section and is
rated second hardest leg of the Death Race (although many rate this leg
as the
hardest of all).
Directions: From the 1st full aid
station, racers will exit the rail yard and cross the highway (about
150m west
of the train bridge) and proceed up the Flood Mountain Trail to the
summit. As you approach the summit,
keep a sharp lookout for flagging tape that denotes the steep but
direct assent
to the peak (we marshal this point on race day. Loop around the survey
poll and
follow the quad trail west from the summit around the back side of
Flood Mt.
and gain the Flood to Grande Trail survey line. This
is a rough and steep section crossing Washy Creek and
traverses the high country from Flood Mountain to Grande Mountain
(crossing
Carconte Creek). At the intersection of
the survey line trail and the Grande Cache Radio Tower road there will
be an emergency
aid station available. Racers will
proceed to the summit of Grande Mountain and down the front power line
back
into town (to the respective start/finish area) along the trail beside
HWY 40,
turning on Shand Ave. and taking the first left into the Grande Cache
downtown
square. This will be the 2nd full aid
station, and the 2nd relay exchange zone.
3)Old Mine
Rd. "City Slicker Valley" - third leg - 19km
Description: 5km of pavement, the rest is
dirt road with several creek crossings (one creek runs right down the
trail as
you descend the first part of the Mine Rd., making for very slippery
and rocky
terrain for 30m. Further along you will
come to the "Creek Trail," which is exactly that, the creek runs down
the trail (the flow is against you, of course) stops momentarily as you
ascend
a small rise and then you pass through the lowest point in the race,
hitting
the very bottom of the Smoky River valley floor, with the corresponding
knee
deep water for 25m. If it’s a wet summer it's worse.
If it's dry it's better (although wet feet are
practically
unavoidable). Net elevation loss of
about 1000ft. This section is the
fastest and easiest section of the race and one of the most beautiful,
offering
stunning views of the Smoky River valley.
Directions: From the 2nd full aid
station racers return to Shand Ave. via the Pine Plaza parking lot and
follow
the back alley between the hospital and residential houses. Turn right at the Legion toboggan hill -
then proceed down the toboggan hill and across HWY 40 to the Old Mine
Road
(which is also the entrance to the Town landfill site.
As you enter the Old Mine Road head straight
past two roads on your left and proceed up, up the steep hill past
"Raven’s Haven" and crest the incline some 300m later.
From here it's all downhill to the Train
Bridge. At the half way point racers
will pass under the train bridge, then pass by a small sawmill (2.5km
after the
train bridge) where the dirt road widens (and blackens with coal dust)
as it
approaches the mine. Follow this road
until the mine site comes into view and proceed to the Mine Bridge,
crossing it
onto the highway. From this point
racers will head south on HWY 40 for about 3.5km to the North Hamel
Access
Field – a wide open field on the West side of the Highway (at this
field will
be the third full aid station and relay exchange zone).
<
4) Hamel
Assault - fourth leg - 38km
Description: Mostly
dirt trail and hard
packed/gravel surface. Net elevation
gain is zero, but total elevation change is well over 6500ft, which
practically
comes all at once. The ascent of Hamel
is broken into two very, very long steady climbs, with one small
reprieve as
you gain the shoulder of Hamel at the mid-point. The descent is strewn
with
boulders and some deep ruts. Overall, the
downhill is not that technical but watch your ankles as the fall will
be on
very unforgiving ground (read smash your melon - also re-read the
waiver
section about being in remote areas and not being rescued in time to
prevent
serious injury or death.) At the intersection of the Hamel and Beaver
Dam cross
trail turn right, keep your head up or you'll run right by the turn off. The Beaver Dam cross trail is flat-ish, the
Ambler Loop is much the same and the decent down the Beaver Dam road is
gravel
(watch for animals and traffic). Turn
right at the highway and head south to the Hell’s Gate Road access
field (West
side of road) across from the cement plant. This
entire leg of the
race is fantastically scenic.
Directions: From the third full aid
station racers will follow the highway for 1km and then ascend a small
dirt and
rocky road on to the right. Immediately
entering a small clearing, ascend the dominant and switch-backing trail
veering
right until a multi-trail intersection comes into view at a small flat
clearing. Take the 2nd trail from your
left hand side directly ahead (follow orange flagging tape and orange
paint). Follow this trail (down for
400m) as it descends slightly working its way around the back of the
mountain
and then up the steep switchbacks to the forestry lookout tower that
will be in
clear view as you rise above tree line. The
Trail is well marked with death race markers, paint
and flagging
tape, so keep your eyes open and follow them. You
will pass the Hamel Escape station where racers may
bail out if they
have had enough. Watch for the steep
switchback on the right (lots of people miss this) as you gain the
final clover
and shale covered slopes to the summit. At
the forestry tower on the summit of Hamel runners
must check-in to
the tower first and then traverse part way out to the spectacular cliff
bluffs
at Hells Canyon to retrieve a prayer flag (proof that you have made the
turnaround point) and back to the tower. Racers
then head down the south access road and turn
right onto the
Beaver Dam/Hamel cross trail, which takes the short cut to the Beaver
Dam
Road. At the intersection of the Beaver
Dam Road and the shortcut trail there is an emergency aid station. Racers will then complete the Ambler Loop
(counter clockwise direction) and descend on the Beaver Dam Road to the
highway. At HWY 40 turn right and head
south following the quad track that parallels the highway in the ditch
on the
west side (absolutely no racers on the highway for this portion of the
race.)
Cross Gustavs Creek then Malcolm Creek and head straight for the 4th
and final
full aid station and the 4th relay exchange zone 400m after the creek
at the
Hell’s Gate Road access field (across from the cement plant).
5) The
Raft
Ride Home - fifth and final leg - 24km
Description: 1km pavement, 6km gravel
road, one raft crossing, and the rest dirt trail, grass, and single
track. Net elevation change of over 2500ft. For most runners this leg will be completed
in darkness, with much of the trail under a heavy canopy of trees, eye
protection is required if you will be navigating any of this leg at
night
(read: poke your eye out). This section
is marked exceptionally well, and somewhat comically with reflective
markers,
flags and signs. (Running at night - we
recommend you
bring a halogen headlamp with brand new alkaline batteries. Flashlights are okay but not as good. Also,
training on this relay portion during the daylight is highly
recommended.)
Directions: From the 4th full aid
station racers head into the woods at the north west end of the Hell’s
Gate
Access Road Field and follow this tight twisty trail, to a larger
well-developed trail that heads south. This
trail will exit onto the Sulphur Gates Road across
from the Hell’s
gates emergency aid station about 5km later. Cross
the Hell’s Gate road and head down to the Boat
Launch road which
is located on the east side of the road across from the first parking
lot. Now descend down to the river,
staying left
at the fork. You will be ferried across the Smoky River by the
professional
river guides from Wild Blue Yonder White Water Rafting, who all
volunteer their
time! There will be an emergency aid
station on the west bank of the river only, at the first parking lot. You will be given an embossing card to stamp
at the mailbox embossing station about 7km hence (*if the new timing
system is
in effect this procedure will be replaced by a remote timing station,
where
racers will have to punch in to register at as usual as they pass).
From the
raft crossing, racers will then proceed up the east shore of the Smoky
River
and follow the trail up to the Sulphur Rim trail. From
the Rim trail, passing the mail box embossing station (must
stamp your embossing card, or register at the timing station with
individual
timing device if new timing system is in place), them 2.5km later pass
the
Firemen's park, and head up the Fireman's Park road, and onto 104th
street.
From 104th street turn right onto Hoppe Ave. From
Hoppe Ave., enter the Chalet Foods/Subway parking
lot and follow
the pavement and pylons to the finish in the downtown square (North
Parking lot
– just follow the noise and cheering!).
Hey!
What were you thinking?
Please note that this is an adventure race and the great
distances between aid stations, the remoteness of the territory, and
the
rough terrain will require racers to carry an adequate supply of water,
food
and safety equipment (see equipment check list). Be prepared for
wildlife.
The racers that finish the Death Race under the cutoff times will be
well
trained and well prepared. Plan the finish of the race from the very
first
steps at the race start. Take more food and water then you think you
will
need. This is not a 5km race with aid stations at every kilometer.
This
is a wilderness adventure race of epic proportions.
We cannot stress enough that you have a well thought out strategy in
place for making it to the end of this monster. In 2001 we took a racer
off of Grande Mountain for dehydration and then on Hamel Mountain we
had to rescue about 8 people for hypothermia - this is typical mountain
weather so prepare yourself. Here are a couple of my favorite stories
from the last few years that, in retrospect, give me a chuckle. I hope
that the people that I'm talking about can also now laugh at their
predicament:
In the Death Run of 2000 at the end of leg three I was
stopped by an athlete, on a relay team, in a world of hurt. The runner
had
only brought one small water bottle for a 22km stretch in scorching 36C
heat. Well of course this was less then half the amount needed, and as
such
the person was quite delirious from dehydration. I sat back and
listened
to a lively and animated lecture over the need for more water stations
because it was too tough going for a 22km stretch without aid stations.
When the lecture
was over I asked if they had read the Death Warrant (Waiver) that they
signed.
The racer said, “yes, but I though you guys were kidding.” Well folks,
this
is the Death Race and we ain’t kidding. Bring water - lots. Bring food
-
lots. And train really, really hard. No kidding!
In the Death Run of 2001 a particularly strong athlete
was on course to set a new record and win. These racing elite's are
typically victim of their own humility and so it was with him.
Summitting in only shorts and a tank top a terrible weather front moved
in and . . . to make a long story short . . . as he was bundled up by
search and rescue his last words to his rescuers were, "this race puts
the lives of racers in danger." Which I think is actually an
overstatement but the racer certainly didn't help
the situation by not carrying a jacket.
In the Death Run of 2002 two racers saw a bear and ran
for cover. They were paralyzed with fear and didn't want to risk
moving.
By the time search and rescue caught up with them the bear had long
since
moved on but in their hysteria they still "saw a bear," cleverly
disguised
as a shadow. I believe the words, "come on out of the bushes guys,
you're
embarrassing yourselves!" had the appropriate calming effect. What was
unpleasant
was the argument that ensued where the two racers wanted more time to
complete the race. Sorry guys, racing in the mountains is a very
unpredictable business and we have time cutoffs for a variety of safety
and logistical reasons. You might time out because of weather, you
might time out because of an injury, and you may even time out because
of a bear. It may break your heart to be taken off the course but lets
not pull kick and scream over it. Besides we don't want you to
embarrass yourself.
It is the "Death Race" but we aren't out to kill anyone.
But be warned this race is very unforgiving to those that are not
prepared. The winner of 2001's Death Ride took me aside at the awards
presentation
and said that, "Every race organizer wants to bill their race as the
toughest, and so after a while you read race information with a grain
of salt, but you guys weren't kidding. This is the hardest race I've
ever done, and I've done a few (including, La Ruta, Leadville 100, and
I Did a Bike). This is the first race I've done that truly felt epic."
Now I'm not saying that this is the hardest race out there, it's
probably not, but it is one tough race. Almost everyone that does the
race says it was harder then they thought. Makes
me laugh when people ask, "come on, how hard can it be?" - the answer
is
Hard! How bad can it be? - Bad! How tough can it be? Tough! The
question really
is, "how tough are you?"
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